@startuml
sprite $face [48x48/16] {
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}


!define MATERIAL_FACE(_alias) ENTITY(rectangle,black,face,_alias,MATERIAL FACE)
!define MATERIAL_FACE(_alias, _label) ENTITY(rectangle,black,face,_label, _alias,MATERIAL FACE)
!define MATERIAL_FACE(_alias, _label, _shape) ENTITY(_shape,black,face,_label, _alias,MATERIAL FACE)
!define MATERIAL_FACE(_alias, _label, _shape, _color) ENTITY(_shape,_color,face,_label, _alias,MATERIAL FACE)
skinparam folderBackgroundColor<<MATERIAL FACE>> White
@enduml